Forever's nine new dungeons run from level 13 (Hall of Thanes) to 60 (Blackmaw Hold, Shaper's Terrace). These are our dungeon picks for damage, from the tier list by role, v1 pre-launch (Beta data).

S and A tier

  • Frost Mage (S): Frost Nova plus Cone of Cold for packs; water for the whole group.
  • Enhancement Shaman (A): Windfury Totem is now a raid-wide buff; can off-tank a pull with Spirit Weapons.
  • Elemental Combat Shaman (A): Lightning Overload reaches 30%; Lightning Bolt raised 80% at max rank on 3 Nov.
  • Affliction Warlock (A): Curse of the Elements now covers all magic damage; Soulstone for wipes.
  • Destruction Warlock (A): Same curse and Soulstone; Incinerate at 31 points.
  • Fire Mage (A): Heating Up crits; Frostfire Bolt at 40 counts as Fire and Frost.
  • Combat Rogue (A): Expose Armor no longer blocks Sunder Armor; Feint drops twice the threat.
  • Assassination Rogue (A): Venom at 21 points plus longer-lasting poisons; Sap no longer breaks stealth.
  • Fury Warrior (A): Crits give 100% more Rage; Recklessness no longer shares a cooldown with Shield Wall.
  • Marksmanship Hunter (A): Sniper Shot reaches 45 yards; Lone Wolf when a pet would pull extra packs.

What makes a dungeon DPS good in Forever

  • Group buffs: Windfury Totem is now a raid-wide buff; Curse of the Elements covers all magic damage.
  • Pack damage: most pulls are 3–5 enemies, so Frost Nova + Cone of Cold and Chain Lightning matter more than single-target numbers.
  • Threat: Feint now drops twice the threat; Fade does too for Priests.

Every dungeon with level range and location: dungeons.