54

Dire Maul

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From level 54 (game files)ReturningUnverified

The ruined highborne city of Eldre'Thalas, split into East (Warpwood Quarter), West (Capital Gardens) and North (Gordok Commons). North is where the tribute run happens.

Where it is

  • Location: North-central Feralas (Kalimdor).
  • Access: Alliance come from Feathermoon Stronghold. Horde come from Camp Mojache.
  • Key: The Crescent Key from Pusillin in East opens the inner doors of West and North (Classic; not confirmed for Forever).
Dire Maul entrance on the Feralas map
Dire Maul entrance, Feralas at 62.9, 24.9 UnverifiedMap © Blizzard Entertainment, from the game files · coordinates source

Source: Blizzard development notes · checked 11 Nov 2026

Route through the dungeon

The usual order from the entrance to the last boss, from the original game. Optional and rare bosses are marked.

  1. Entrance North-central Feralas
  2. Pusillin (East, drops the Crescent Key)
  3. Zevrim Thornhoof (East)
  4. Hydrospawn (East)
  5. Lethtendris (East)
  6. Alzzin the Wildshaper (East)
  7. Tendris Warpwood (West)
  8. Illyanna Ravenoak (West)
  9. Magister Kalendris (West)
  10. Immol'thar (West)
  11. Prince Tortheldrin (West)
  12. Guard Mol'dar (North)
  13. Stomper Kreeg (North)
  14. Guard Fengus (North)
  15. Guard Slip'kik (North)
  16. Captain Kromcrush (North)
  17. King Gordok (North)

Dungeon map

The dungeon's own map from Blizzard's Classic game files. The layout is the original one Forever brought back. Room marks on it come from that version and may not match Forever's bosses. Unverified

Dire Maul map, part 1 of 6
Dire Maul, part 1 of 6Map © Blizzard Entertainment, from the game files
Dire Maul map, part 2 of 6
Dire Maul, part 2 of 6Map © Blizzard Entertainment, from the game files
Dire Maul map, part 3 of 6
Dire Maul, part 3 of 6Map © Blizzard Entertainment, from the game files
Dire Maul map, part 4 of 6
Dire Maul, part 4 of 6Map © Blizzard Entertainment, from the game files
Dire Maul map, part 5 of 6
Dire Maul, part 5 of 6Map © Blizzard Entertainment, from the game files
Dire Maul map, part 6 of 6
Dire Maul, part 6 of 6Map © Blizzard Entertainment, from the game files

Before you go

  • Kill Pusillin in East for the Crescent Key, which opens the inner doors of West and North.
  • For a tribute run in North, kill only King Gordok and leave the guards alive.

Advice by role

Our own advice. Where it mentions a boss, it goes by player reports or the Classic version, which may have changed. Beta data

TankIn West, destroy the five pylons before Immol'thar. In North, keep the ogres facing away on the tribute route.
HealerAlzzin and Tortheldrin hit the group hard. Keep everyone topped.
DPSIn West, kill the pylon guards fast. On a tribute run, don't hit the guards you're skipping.

What's different in Forever

  • The game's dungeon settings start all three wings at level 54. Guide sites list East from about 54 and West and North from about 56. source Unverified
  • Players report the tribute run works as in Classic, but that comes from Classic data, not from runs in Forever. source Unverified
  • The new Shen'dralas zone is tied to the Shen'dralar of Eldre'Thalas, Blizzard said. source Confirmed
  • Guide sites report new items added to the old dungeons, so Classic loot lists are incomplete. source Unverified
  • Experience from dungeon enemies went up 50% on 8 November. source Confirmed

Quests worth taking

  • Shards of the Felvine Rabine Saturna, Moonglade (both factions)
  • The Gordok Ogre Suit Knot Thimblejack, inside North
  • Libram quests Lorekeeper Lydros, West library

In Classic Unverified

UnverifiedEverything in this section is from the original game, not Forever. It may have changed. Boss order, quests and location are from the original game. Forever kept the dungeon, and Blizzard hasn't published a new boss list.

Classic-era level range: 55–60. Classic-era group size: 5 players.

The Classic-era boss order is in the route above.

Forever bosses and loot

UnverifiedBlizzard hasn't published a boss list or loot table for this dungeon. Bosses and drops go here from our own runs, and drop chances only appear after enough players report kills. Spotted something? Use the comments below or the forum.

Tanks: what you have by level 54

Protection WarriorUp to 31 points in one tree (milestone not published). Newest: Berserker StanceBerserker StanceCore abilityRequires level 30Damage stance: more crit, more damage taken. Learned from a class quest.Classic-era level: check in gameVictory RushVictory RushNew in ForeverRequires level 20Instant strike after a worthwhile kill. Heals you for 10% of max health. 30 s cooldown.Blizzard beta notesTactical MasteryTactical MasteryNew in ForeverRequires level 14Keep 10 Rage when you change stance. Now baseline.Blizzard beta notes
Protection PaladinUp to 31 points in one tree: Shieldsworn. Newest: ConsecrationConsecrationNew in ForeverRequires level 20Holy damage on the ground. Hits the first four enemies hardest. Now baseline.Blizzard beta notesSeal of FurySeal of FuryNew in ForeverRequires level 10Tanking seal: Holy damage per swing, an absorb shield, and Judgement taunts from 10 yards.Blizzard beta notesHoly StrikeHoly StrikeNew in ForeverRequires level 6Instant melee strike that deals Holy damage. 10 s cooldown.Blizzard beta notes
Feral Combat DruidUp to 31 points in one tree: Primal Bite / Shifting Power. Newest: Travel FormTravel FormCore abilityRequires level 30Faster movement outdoors.Classic-era level: check in gameCat FormCat FormCore abilityRequires level 20Melee damage and stealth.Classic-era level: check in gameOmen of ClarityOmen of ClarityNew in ForeverRequires level 20Chance for a free spell or ability. Now baseline.Blizzard beta notes

Healers: what you have by level 54

Holy PaladinUp to 31 points in one tree: Light's Vigil. Newest: ConsecrationConsecrationNew in ForeverRequires level 20Holy damage on the ground. Hits the first four enemies hardest. Now baseline.Blizzard beta notesSeal of FurySeal of FuryNew in ForeverRequires level 10Tanking seal: Holy damage per swing, an absorb shield, and Judgement taunts from 10 yards.Blizzard beta notesHoly StrikeHoly StrikeNew in ForeverRequires level 6Instant melee strike that deals Holy damage. 10 s cooldown.Blizzard beta notes
Discipline PriestUp to 31 points in one tree (milestone not published). Newest: Shadow Word: DeathShadow Word: DeathNew in ForeverRequires level 32Instant Shadow nuke. Hurts you if the target survives.Blizzard beta notesDivine SpiritDivine SpiritNew in ForeverRequires level 30Spirit buff. Now baseline.Blizzard beta notesFear WardFear WardNew in ForeverRequires level 20Now baseline for every Priest, whatever the race.Blizzard beta notes
Holy PriestUp to 31 points in one tree: Prayer of Mending. Newest: Shadow Word: DeathShadow Word: DeathNew in ForeverRequires level 32Instant Shadow nuke. Hurts you if the target survives.Blizzard beta notesDivine SpiritDivine SpiritNew in ForeverRequires level 30Spirit buff. Now baseline.Blizzard beta notesFear WardFear WardNew in ForeverRequires level 20Now baseline for every Priest, whatever the race.Blizzard beta notes
Restoration ShamanUp to 31 points in one tree: Riptide. Newest: Call of the AncestorsCall of the AncestorsNew in ForeverRequires level 40A third saved totem set.Blizzard beta notesCall of the SpiritsCall of the SpiritsNew in ForeverRequires level 30A second saved totem set.Blizzard beta notesAir totemAir totemCore abilityRequires level 30First Air totem, from a class quest.Classic-era level: check in game
Restoration DruidUp to 31 points in one tree: Wild Growth. Newest: Travel FormTravel FormCore abilityRequires level 30Faster movement outdoors.Classic-era level: check in gameCat FormCat FormCore abilityRequires level 20Melee damage and stealth.Classic-era level: check in gameOmen of ClarityOmen of ClarityNew in ForeverRequires level 20Chance for a free spell or ability. Now baseline.Blizzard beta notes

Damage: what you have by level 54

Arms WarriorUp to 31 points in one tree (milestone not published). Newest: Berserker StanceBerserker StanceCore abilityRequires level 30Damage stance: more crit, more damage taken. Learned from a class quest.Classic-era level: check in gameVictory RushVictory RushNew in ForeverRequires level 20Instant strike after a worthwhile kill. Heals you for 10% of max health. 30 s cooldown.Blizzard beta notesTactical MasteryTactical MasteryNew in ForeverRequires level 14Keep 10 Rage when you change stance. Now baseline.Blizzard beta notes
Fury WarriorUp to 31 points in one tree (milestone not published). Newest: Berserker StanceBerserker StanceCore abilityRequires level 30Damage stance: more crit, more damage taken. Learned from a class quest.Classic-era level: check in gameVictory RushVictory RushNew in ForeverRequires level 20Instant strike after a worthwhile kill. Heals you for 10% of max health. 30 s cooldown.Blizzard beta notesTactical MasteryTactical MasteryNew in ForeverRequires level 14Keep 10 Rage when you change stance. Now baseline.Blizzard beta notes
Retribution PaladinUp to 31 points in one tree: Unsealed Wrath. Newest: ConsecrationConsecrationNew in ForeverRequires level 20Holy damage on the ground. Hits the first four enemies hardest. Now baseline.Blizzard beta notesSeal of FurySeal of FuryNew in ForeverRequires level 10Tanking seal: Holy damage per swing, an absorb shield, and Judgement taunts from 10 yards.Blizzard beta notesHoly StrikeHoly StrikeNew in ForeverRequires level 6Instant melee strike that deals Holy damage. 10 s cooldown.Blizzard beta notes
Beast Mastery HunterUp to 31 points in one tree (milestone not published). Newest: Aimed ShotAimed ShotNew in ForeverRequires level 20Big ranged shot. Now baseline for every Hunter.Blizzard beta notesTame BeastTame BeastCore abilityRequires level 10Tame your first pet. Learned from a class quest.Classic-era level: check in game
Marksmanship HunterUp to 31 points in one tree: Sniper Shot. Newest: Aimed ShotAimed ShotNew in ForeverRequires level 20Big ranged shot. Now baseline for every Hunter.Blizzard beta notesTame BeastTame BeastCore abilityRequires level 10Tame your first pet. Learned from a class quest.Classic-era level: check in game
Survival HunterUp to 31 points in one tree: Lacerating Strikes. Newest: Aimed ShotAimed ShotNew in ForeverRequires level 20Big ranged shot. Now baseline for every Hunter.Blizzard beta notesTame BeastTame BeastCore abilityRequires level 10Tame your first pet. Learned from a class quest.Classic-era level: check in game
Assassination RogueUp to 31 points in one tree: Mutilate. Newest: StealthStealthCore abilityRequires level 1Move unseen. Skip fights you don't need.Classic-era level: check in game
Combat RogueUp to 31 points in one tree (milestone not published). Newest: StealthStealthCore abilityRequires level 1Move unseen. Skip fights you don't need.Classic-era level: check in game
Subtlety RogueUp to 31 points in one tree: Death Mark. Newest: StealthStealthCore abilityRequires level 1Move unseen. Skip fights you don't need.Classic-era level: check in game
Shadow PriestUp to 31 points in one tree (milestone not published). Newest: Shadow Word: DeathShadow Word: DeathNew in ForeverRequires level 32Instant Shadow nuke. Hurts you if the target survives.Blizzard beta notesDivine SpiritDivine SpiritNew in ForeverRequires level 30Spirit buff. Now baseline.Blizzard beta notesFear WardFear WardNew in ForeverRequires level 20Now baseline for every Priest, whatever the race.Blizzard beta notes
Elemental Combat ShamanUp to 31 points in one tree: Lightning Mastery. Newest: Call of the AncestorsCall of the AncestorsNew in ForeverRequires level 40A third saved totem set.Blizzard beta notesCall of the SpiritsCall of the SpiritsNew in ForeverRequires level 30A second saved totem set.Blizzard beta notesAir totemAir totemCore abilityRequires level 30First Air totem, from a class quest.Classic-era level: check in game
Enhancement ShamanUp to 31 points in one tree: Rage of the Farseer. Newest: Call of the AncestorsCall of the AncestorsNew in ForeverRequires level 40A third saved totem set.Blizzard beta notesCall of the SpiritsCall of the SpiritsNew in ForeverRequires level 30A second saved totem set.Blizzard beta notesAir totemAir totemCore abilityRequires level 30First Air totem, from a class quest.Classic-era level: check in game
Arcane MageUp to 31 points in one tree (milestone not published). Newest: Frostfire BoltFrostfire BoltNew in ForeverRequires level 403 s cast that counts as Fire and Frost. Damage over time plus a slow.Blizzard beta notesFrostboltFrostboltCore abilityRequires level 4Your main leveling spell: damage plus a slow.Classic-era level: check in game
Fire MageUp to 31 points in one tree (milestone not published). Newest: Frostfire BoltFrostfire BoltNew in ForeverRequires level 403 s cast that counts as Fire and Frost. Damage over time plus a slow.Blizzard beta notesFrostboltFrostboltCore abilityRequires level 4Your main leveling spell: damage plus a slow.Classic-era level: check in game
Frost MageUp to 31 points in one tree (milestone not published). Newest: Frostfire BoltFrostfire BoltNew in ForeverRequires level 403 s cast that counts as Fire and Frost. Damage over time plus a slow.Blizzard beta notesFrostboltFrostboltCore abilityRequires level 4Your main leveling spell: damage plus a slow.Classic-era level: check in game
Affliction WarlockUp to 31 points in one tree: Wrack. Newest: Summon FelhunterSummon FelhunterCore abilityRequires level 30Anti-caster demon. Learned from a class quest.Classic-era level: check in gameSummon SuccubusSummon SuccubusCore abilityRequires level 20Damage and crowd-control demon. Learned from a class quest.Classic-era level: check in gameSummon VoidwalkerSummon VoidwalkerCore abilityRequires level 10Your tanking demon. Learned from a class quest.Classic-era level: check in game
Demonology WarlockUp to 31 points in one tree: Demonic Pact. Newest: Summon FelhunterSummon FelhunterCore abilityRequires level 30Anti-caster demon. Learned from a class quest.Classic-era level: check in gameSummon SuccubusSummon SuccubusCore abilityRequires level 20Damage and crowd-control demon. Learned from a class quest.Classic-era level: check in gameSummon VoidwalkerSummon VoidwalkerCore abilityRequires level 10Your tanking demon. Learned from a class quest.Classic-era level: check in game
Destruction WarlockUp to 31 points in one tree: Incinerate. Newest: Summon FelhunterSummon FelhunterCore abilityRequires level 30Anti-caster demon. Learned from a class quest.Classic-era level: check in gameSummon SuccubusSummon SuccubusCore abilityRequires level 20Damage and crowd-control demon. Learned from a class quest.Classic-era level: check in gameSummon VoidwalkerSummon VoidwalkerCore abilityRequires level 10Your tanking demon. Learned from a class quest.Classic-era level: check in game
Balance DruidUp to 31 points in one tree (milestone not published). Newest: Travel FormTravel FormCore abilityRequires level 30Faster movement outdoors.Classic-era level: check in gameCat FormCat FormCore abilityRequires level 20Melee damage and stealth.Classic-era level: check in gameOmen of ClarityOmen of ClarityNew in ForeverRequires level 20Chance for a free spell or ability. Now baseline.Blizzard beta notes
Feral Combat DruidUp to 31 points in one tree: Primal Bite / Shifting Power. Newest: Travel FormTravel FormCore abilityRequires level 30Faster movement outdoors.Classic-era level: check in gameCat FormCat FormCore abilityRequires level 20Melee damage and stealth.Classic-era level: check in gameOmen of ClarityOmen of ClarityNew in ForeverRequires level 20Chance for a free spell or ability. Now baseline.Blizzard beta notes

Derived from Blizzard's published ability levels and milestone talents (one talent point per level from 10).

FAQ

What level is Dire Maul in WoW Forever?

The game's own dungeon settings start it at level 54. In Classic it ran 55–60.

Where is Dire Maul?

North-central Feralas (Kalimdor).

How do you get into Dire Maul?

Alliance come from Feathermoon Stronghold. Horde come from Camp Mojache.

What bosses are in Dire Maul in WoW Forever?

In Classic: Pusillin (East, drops the Crescent Key), Zevrim Thornhoof (East), Hydrospawn (East), Lethtendris (East), Alzzin the Wildshaper (East), Tendris Warpwood (West), Illyanna Ravenoak (West), Magister Kalendris (West), Immol'thar (West), Prince Tortheldrin (West), Guard Mol'dar (North), Stomper Kreeg (North), Guard Fengus (North), Guard Slip'kik (North), Captain Kromcrush (North), King Gordok (North). Blizzard hasn't published a Forever list, so treat it as a starting point.

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