Art © Blizzard EntertainmentChangelog (1)
- 1 Nov 2026: Guide pages created from Blizzard's Forever class posts (beta). Talents show only the published milestone talents.
Beta dataProvisional order. Caps and stat weights are measured at launch on level-60 gear; until then the cap table says which caps matter, not their numbers.
Stat priority (provisional)
- Stamina
- Defense
- Armor
- Intellect (mana for Consecration)
- Strength
- Hit chance
Caps
| Cap | Why it matters | Value |
|---|---|---|
| Hit | Missed attacks lose threat. | Measured at launch Unverified |
| Expertise | Fewer dodged and parried attacks, if expertise is a real stat in Forever. | Measured at launch Unverified |
| Defense (crit protection) | Raid tanks usually need enough to stop critical hits from bosses. | Measured at launch Unverified |
New and changed stats
- Haste exists in Forever: Blizzard lists it on the Skyborne racial Wind Blessed (+1% melee, ranged and spell haste), on Spellstone and on Nature's Grace. Confirmed
- Expertise (less dodge and parry) is reported by beta players as a replacement for weapon skill. Blizzard's posts only mention a Rogue talent, Weapon Expertise, that reduces dodge and parry. Unverified
While leveling
- Strength
- Stamina
- Intellect