Art © Blizzard EntertainmentBeta dataOnly what Blizzard has published for Forever, plus a few Classic-era class quest levels marked "check in game". The full trainer list goes up from the live client in launch week.
By level
| 10 | Core ability | Tanking stance: less damage taken, more threat. Learned from a class quest. Unverified | |
| 14 | New in Forever | Keep 10 Rage when you change stance. Now baseline. | |
| 20 | New in Forever | Instant strike after a worthwhile kill. Heals you for 10% of max health. 30 s cooldown. | |
| 30 | Core ability | Damage stance: more crit, more damage taken. Learned from a class quest. Unverified |
Changed in Forever (no new level)
| Changed in Forever | Hits and slows nearby enemies. Now usable in Defensive Stance, 6 s cooldown. | |
| Changed in Forever | Emergency damage reduction. No longer shares a cooldown with Recklessness or Retaliation. 15 min cooldown. | |
| Talent | Arms talent that replaces the four weapon specializations. |
Every change Blizzard listed
- Level 14: Tactical Mastery is baseline: you keep 10 Rage when you change stance.
- Level 20: Victory Rush is new: an instant strike after you kill a worthwhile enemy that heals you for 10% of your maximum health (30 s cooldown).
- Rage from taking damage ignores armor and absorbs. Rage from hitting scales with weapon speed, and critical hits give 75% more Rage.
- Recklessness, Retaliation and Shield Wall no longer share a cooldown. Retaliation and Shield Wall are on 15-minute cooldowns.
- Thunder Clap works in Defensive Stance with a 6-second cooldown.
- Improved Battle Shout, Improved Demoralizing Shout, Improved Shield Block and Improved Taunt are baseline. The four weapon specializations merge into the Arms talent Weaponmaster.
Source: Blizzard class post (beta) · checked 1 Nov 2026
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